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Factory structure#342

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mrh0 wants to merge 6 commits into
openfrontio:mainfrom
mrh0:feature/factory
Closed

Factory structure#342
mrh0 wants to merge 6 commits into
openfrontio:mainfrom
mrh0:feature/factory

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@mrh0
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@mrh0 mrh0 commented Mar 25, 2025

The factory structure very simply increases the gold generated from workers by 25%. I often find that unless you are able to get trade/warships going (like if you are landlocked) gold becomes very scarce, I think this can help mitigate that issue without becoming more powerful than trade/warships.

Summary:

  • +25% Gold rate per worker * tile (see exact formula in code)
  • Base build cost 150.000
  • Max build cost 2.000.000

Optional to add maybe:

  • Possible bonus productivity when placed close to other factories/cities

The icon is from an opensource MIT Licensed library called Tabler.

Fixes #488

@Aotumuri
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Why don't you add the factory description to Help_modal?

@mrh0
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mrh0 commented Mar 26, 2025

I will, just kinda wanted to get feedback on it before i spend more time on it

@Aotumuri
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The multilingual process has made it difficult to add that sentence to Help_modal, shall I make it?

そうです。ただ、もっと時間を費やす前にフィードバックをもらいたかっただけです

@evanpelle
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I'm not too sure about factories, I like having trade be more advantageous than workers to give small naval nations a boost.

@APuddle210 APuddle210 mentioned this pull request Apr 11, 2025
@APuddle210
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Given Evan's response on the PR, the number of merge conflicts, and the fact that landlocked nations are a very niche issue in the current meta I'm going to close both this and the PR.

@mrh0, please feel free to engage us in further discussion on the Discord about this idea if you think you have a new version/new argument that you think would cause Evan to change his mind.

@APuddle210 APuddle210 closed this Apr 15, 2025
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New Building: Factory

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