Exclude extreme modifiers on Four Islands 🏝️#3593
Conversation
|
No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (1)
WalkthroughAdded map-specific exclusion logic in Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~8 minutes Poem
🚥 Pre-merge checks | ✅ 3✅ Passed checks (3 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
|
Those lobbies almost always filled up within 10 seconds tops. Everyone loved them. This merge has effectively removed an entire game mode (where players build tall instead of wide) for what reason? Every other map has short, wide games, except for maybe Baikal. The Four Island map with gold multipliers and starting cash needs to be MORE common, not removed! |
From the 52 Four Islands games which took longer than 2 hours, the biggest common reason was the gold multiplier (17 games). |
|
Ah, I wasn't even aware that there was a 3 hour limit. From my many games playing in that "mode" they always ended around an hour and a half in. I agree that stalemates aren't exactly fun, just never had one before. In any case, I do love the team vs team "tall" play-style and I don't want to see it effectively removed since it's already pretty rare. |
Not getting into the rest of this discussion, i think the points are made :) But when it comes to water nukes: evan said we should only be using them on Compact maps for public games for now, because of the performance impact: #3604 (comment). So probably not for Four Islands until the performance is better. Maybe Vimacs or Mole could help/give tips. |
He tested on GWM, that one is always quite laggy... During todays Lewis-Stream and all the games which Valentino held, nobody complained about the performance, so it should be ok. But I will try to do an performance improvement PR anyway :) |
Description:
I saw multiple occasions of 3h long four islands team games because of the 2x gold multiplier. For example here.
People just get too many SAMs.
Without the extreme gold amount, team games on four islands are actually fun.
This PR excludes
goldMultiplierandstartingGold25Mfrom special game modifiers when the map is FourIslands.Please complete the following:
Please put your Discord username so you can be contacted if a bug or regression is found:
FloPinguin