feat: AquaPrime: The Fading — voice text RPG ability#169
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sentientari-commits wants to merge 4 commits intoopenhome-dev:devfrom
Closed
feat: AquaPrime: The Fading — voice text RPG ability#169sentientari-commits wants to merge 4 commits intoopenhome-dev:devfrom
sentientari-commits wants to merge 4 commits intoopenhome-dev:devfrom
Conversation
- Created __tests__/ directory with full test infrastructure - Added test utilities (utils.py) for mocking OpenHome SDK components - Created example test suites for 3 abilities: * official/weather - API integration testing * official/basic-advisor - Conversational flow testing * community/coin-flipper - Logic and state testing - Added comprehensive testing guide (__tests__/README.md) - Created pytest configuration (pytest.ini, conftest.py) - Added test fixtures (sample configs and API responses) - Updated CONTRIBUTING.md with testing section - Added requirements-test.txt for test dependencies Implements issue openhome-dev#99: Create test infrastructure and example tests for abilities/
Voice-interactive text RPG for OpenHome speakers. Players explore a satirical underwater crypto-economic ocean, fight creatures, collect loot, and survive The Fading. Features D20 mechanics, 8 regions, 10 encounter types, 7 loot items, and LLM-powered narration. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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🔀 Branch Merge CheckPR direction: ✅ Passed — |
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🚫 Community PR Path Check — FailedCommunity PRs can only modify files inside the ❌ Not Allowed
✅ Allowed
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❌ Ability Validation Failed📚 How to fix
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🔍 Lint Results🔧 Auto-formattedSome files were automatically cleaned and formatted with
✅
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There are a few issues likely caused by autocorrection/intent parsing. Please address them and resubmit the PR. |
sentientari-commits
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Mar 6, 2026
…ewrite) Rewrites the AquaPrime ability with accurate lore from the Obsidian vault. Fixes all CI issues from PR openhome-dev#169: removes files outside community/, replaces raw open() with register_capability tag, fixes E741 lint errors. The game is now correctly set in a post-digital metaverse of airships and moonstone mining (not underwater). Regions, factions, encounters, and skills all match the canonical AquaPrime universe. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Bradymck
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Mar 10, 2026
…ewrite) Rewrites the AquaPrime ability with accurate lore from the Obsidian vault. Fixes all CI issues from PR openhome-dev#169: removes files outside community/, replaces raw open() with register_capability tag, fixes E741 lint errors. The game is now correctly set in a post-digital metaverse of airships and moonstone mining (not underwater). Regions, factions, encounters, and skills all match the canonical AquaPrime universe. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
How It Works
Player says "play AquaPrime" → ARI narrates the opening scene → player speaks actions → D20 resolves → ARI narrates outcome → loop until death, victory, or "stop"
No external APIs or keys required. Uses the device LLM for all narration.
Validation
Test plan
🤖 Generated with Claude Code