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138 changes: 70 additions & 68 deletions src/ol/renderer/canvas/VectorTileLayer.js
Original file line number Diff line number Diff line change
Expand Up @@ -357,81 +357,83 @@ CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event
*/
CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
const layer = this.getLayer();
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const renderMode = layer.getRenderMode();
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
rotateAtOffset(context, -rotation, offsetX, offsetY);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {module:ol/VectorImageTile} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
if (renderMode != VectorTileRenderType.IMAGE) {
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
rotateAtOffset(context, -rotation, offsetX, offsetY);
}
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
if (renderMode != VectorTileRenderType.VECTOR && !replayGroup.hasReplays(replayTypes)) {
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {module:ol/VectorImageTile} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = replayGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
if (renderMode != VectorTileRenderType.VECTOR && !replayGroup.hasReplays(replayTypes)) {
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = replayGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
}
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation);
}
if (rotation) {
rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation);
}
if (rotation) {
rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
}
}
CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
};
Expand Down
1 change: 0 additions & 1 deletion test/spec/ol/renderer/canvas/vectortilelayer.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,6 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
});

it('renders replays with custom renderers as direct replays', function() {
layer.renderMode_ = 'image';
layer.setStyle(new Style({
renderer: function() {}
}));
Expand Down