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Description
Description
There's been some recent (and IIRC, previous) discussion around adding cell importance. I'm creating this issue as a place for that discussion and for the placement of motivating use cases.
One use-case brought up in slack recently was the ability to easily terminate particles that enter a specific cell. I believe this can be done with the correct set of surfaces and boundary conditions, but there are possibly other cases I'm not thinking of that we may only be able to support with such a capability.
Alternatives
I've considered that cell-based weight windows could be used to accomplish the same behavior as importance with more flexibility, though they would be more difficult to define and are somewhat less intuitive.
Compatibility
This should be a pure addition in terms of code, but consideration would need to be given as to how it will interact with other forms of variance reduction like survival biasing and mesh-based weight windows.