Improve prefetch granularity for rasterization kernels#665
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matthewdcong merged 2 commits intoJun 8, 2026
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Overall it looks good, I think we should just add a few gtests for the logic in Prefetch's appendPerTileImageRanges to make sure we don't have any silent regressions in logic before we merge this.
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
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Looks good to me, thanks for adding those tests!
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Prior to this PR, we prefetched image-space tensors with camera granularity. That is, if an image in a camera was rendered across multiple GPUs, each GPU would prefetch the entire image. This is overly conservative and increases the amount of bandwidth required.
This PR refines that prefetching to have better granularity by prefetching on the tiles rendered by each GPU. This reduces the amount of cross-device traffic and leads to an approximately 5% speedup on 2x RTX 3090s for training.