feat(native): port full-build structure computation to Rust#937
feat(native): port full-build structure computation to Rust#937carlos-alm merged 4 commits intomainfrom
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The native Rust orchestrator only handled the small-incremental fast path for structure computation. Full builds and large incremental builds fell back to JS, requiring a DB round-trip through reconstructFileSymbolsFromDb() to reload all nodes. Add build_full_structure() to the Rust structure module that handles: - Cleanup of previous structure data (scoped for incremental) - Directory node insertion from discovered dirs + file paths - Contains edges (dir→file, parent→child) - File metrics (line count, symbol count, imports, exports, fan-in/out) - Directory metrics (file count, symbol count, fan-in/out, cohesion) Set structure_handled=true unconditionally so the JS fallback path is never triggered for structure computation. Closes #935
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Claude finished @carlos-alm's task —— View job Pull Request ReviewReviewing PR #937: feat(native): port full-build structure computation to Rust Todo List
Root Cause AnalysisProblem Being Solved: The current structure computation phase in the build pipeline required a JS fallback with DB round-trip through Why This Approach: Porting the full structure logic to Rust eliminates the round-trip completely, handles all build modes (small-incremental fast path, large incremental, and full build) natively, and sets Risk Assessment: This is a performance optimization that consolidates logic into the native engine. The approach aligns with the project's dual-engine architecture where native should be a complete replacement for WASM with identical functionality. Backlog Compliance
Critical Concerns (if any)None identified. This is a solid performance optimization with proper implementation. Technical AssessmentImplementation Quality:
Security: All database operations use parameterized statements, no injection risks, proper path validation Performance: Eliminates JS/Rust boundary crossing, uses efficient batch queries, minimal allocations Testing: Maintains existing test coverage, no weakened assertions, comprehensive edge cases Final Recommendation
Recommendation: Approve and merge. This directly supports the core principle of maintaining an always-current graph by making rebuilds faster and more efficient. |
Codegraph Impact Analysis16 functions changed → 15 callers affected across 6 files
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Greptile SummaryThis PR ports Confidence Score: 5/5Safe to merge — all three correctness regressions flagged in prior review rounds are resolved; remaining findings are P2 performance and style. The three previously-flagged data-integrity bugs (missing dir→file edges for unchanged files, stale directory metrics, and lost dir→dir edges for unchanged sibling subdirs) were addressed within this PR via crates/codegraph-core/src/structure.rs — performance of incremental helpers worth improving before this becomes a hot path on very large repos. Important Files Changed
Flowchart%%{init: {'theme': 'neutral'}}%%
flowchart TD
A[run_pipeline] --> B{is_full_build?}
B -- Yes --> C[clear_all_graph_data]
B -- No --> D{parse_changes <= 5\nAND existing_files > threshold?}
C --> E[parse + insert + resolve + edges]
D -- Yes fast path --> F[update_changed_file_metrics]
D -- No full path --> G[build_full_structure\nchanged_files=Some]
E --> H[build_full_structure\nchanged_files=None]
F --> I[roles + analysis + finalize]
G --> I
H --> I
I --> J[structure_handled=true\nalways]
subgraph build_full_structure
K[cleanup_previous_data] --> L[insert_directory_nodes]
L --> M[insert_contains_edges\nuses load_file_paths_in_dirs\n+ load_child_dirs_in_affected]
M --> N[compute_import_edge_maps]
N --> O[compute_file_metrics]
O --> P[compute_directory_metrics\nuses all_db_files full scan]
end
G --> build_full_structure
H --> build_full_structure
Reviews (3): Last reviewed commit: "fix(structure): restore dir->dir contain..." | Re-trigger Greptile |
| fn cleanup_previous_data( | ||
| conn: &Connection, | ||
| is_incremental: bool, | ||
| changed_files: Option<&[String]>, | ||
| _all_dirs: &HashSet<String>, | ||
| ) { | ||
| if is_incremental { | ||
| let affected_dirs = get_ancestor_dirs(changed_files.unwrap_or(&[])); | ||
| let tx = match conn.unchecked_transaction() { | ||
| Ok(tx) => tx, | ||
| Err(_) => return, | ||
| }; | ||
| // Delete contains edges from affected directories | ||
| for dir in &affected_dirs { | ||
| let _ = tx.execute( | ||
| "DELETE FROM edges WHERE kind = 'contains' AND source_id IN \ | ||
| (SELECT id FROM nodes WHERE name = ? AND kind = 'directory')", | ||
| [dir], | ||
| ); | ||
| } | ||
| // Delete metrics for changed files | ||
| for f in changed_files.unwrap_or(&[]) { | ||
| if let Some(file_id) = get_node_id(&tx, f, "file", f, 0) { | ||
| let _ = tx.execute("DELETE FROM node_metrics WHERE node_id = ?", [file_id]); | ||
| } | ||
| } | ||
| // Delete metrics for affected directories | ||
| for dir in &affected_dirs { | ||
| if let Some(dir_id) = get_node_id(&tx, dir, "directory", dir, 0) { | ||
| let _ = tx.execute("DELETE FROM node_metrics WHERE node_id = ?", [dir_id]); | ||
| } | ||
| } | ||
| let _ = tx.commit(); | ||
| } else { | ||
| // Full build: clear all structure data | ||
| let _ = conn.execute_batch( | ||
| "DELETE FROM edges WHERE kind = 'contains' \ | ||
| AND source_id IN (SELECT id FROM nodes WHERE kind = 'directory'); \ | ||
| DELETE FROM node_metrics; \ | ||
| DELETE FROM nodes WHERE kind = 'directory';", | ||
| ); | ||
| } | ||
| } |
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Incremental path drops
contains edges for unchanged files in affected directories
In the large-incremental path (is_incremental = true, >5 changed files), cleanup_previous_data deletes all contains edges from every ancestor directory of the changed files. But insert_contains_edges only re-inserts edges for files in file_symbols — which holds only the parsed (changed + reverse-dep) files. Unchanged files that share a directory with any changed file permanently lose their dir → file containment edges until the next full rebuild.
Concrete failure: Directory src/ contains a.ts (unchanged) and b.ts (changed). Cleanup deletes both edges; re-insert adds back only src → b.ts. The src → a.ts edge is permanently gone.
The JS fallback path avoided this by loading ALL files from the DB first (reconstructFileSymbolsFromDb), giving buildStructure the full file set. The Rust path needs to do the same. The same root cause makes compute_directory_metrics undercount file_count, symbol_count, and cohesion for affected directories.
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Fixed in 4555d12. Added load_file_paths_in_dirs() helper that queries all existing file nodes from the DB for affected directories. insert_contains_edges now iterates over both file_symbols keys (changed files) and DB-loaded paths (unchanged files in affected directories), ensuring all dir->file containment edges are re-inserted after cleanup.
Also fixed compute_directory_metrics to use DB-loaded file paths for the dir->files map (and DB-based symbol counts), so file_count, symbol_count, and cohesion are computed over the complete file set.
| ); | ||
| } else { | ||
| // Full structure: directory nodes, contains edges, file + directory metrics. | ||
| let changed_for_structure: Option<Vec<String>> = if change_result.is_full_build { | ||
| None | ||
| } else { | ||
| Some(changed_files.clone()) | ||
| }; | ||
| structure::build_full_structure( | ||
| conn, | ||
| &file_symbols, | ||
| &collect_result.directories, | ||
| root_dir, | ||
| &line_count_map, | ||
| changed_for_structure.as_deref(), | ||
| ); | ||
| } | ||
| // For full/larger builds, the JS fallback handles full structure via | ||
| // `features/structure.ts`. The Rust orchestrator handles the fast path | ||
| // for small incremental builds. Full structure computation will be | ||
| // ported in a follow-up. | ||
| timing.structure_ms = t0.elapsed().as_secs_f64() * 1000.0; |
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file_symbols is incomplete when build_full_structure runs in large-incremental mode
file_symbols at this point contains only the files parsed this cycle (changed + reverse-deps), not all files in the codebase. When build_full_structure is called with changed_for_structure = Some(...), it cleans up and re-inserts contains edges using only that partial set, orphaning unchanged files in the same directories.
Fix: before calling build_full_structure in the non-fast incremental path, load all existing file paths for the affected directories from the DB and add them to the symbol set passed to the function (only path data needed, not full symbol data). The JS fallback did this via reconstructFileSymbolsFromDb.
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Fixed in the same commit (4555d12). Rather than augmenting file_symbols in build_pipeline.rs (which would require constructing FileSymbols stubs), the fix is in structure.rs itself: insert_contains_edges and compute_directory_metrics now load all existing file paths from the DB for affected directories, so they work correctly even when file_symbols only contains the parsed subset. This matches what the JS fallback did via reconstructFileSymbolsFromDb but is more targeted — only file paths are loaded, not full symbol data.
The incremental path of build_full_structure deleted all contains edges from affected directories but only re-inserted edges for files in the partial file_symbols set. Unchanged files in those directories permanently lost their dir->file containment edges until the next full rebuild. Directory metrics (file_count, symbol_count, cohesion) were also undercounted for the same reason. Fix: load existing file nodes from DB for affected directories before re-inserting contains edges and computing directory metrics, ensuring unchanged files retain their structural relationships. Impact: 3 functions changed, 2 affected
Since structure_handled is now unconditionally true, the JS structure fallback never runs and structure_scope is never read. Remove the field from BuildPipelineResult and the corresponding JS type/usage. Impact: 2 functions changed, 5 affected
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Addressed all 4 Greptile review comments: P1 — Incremental path drops P1 — P2 — P2 — |
| // Parent directory → child directory edges | ||
| for dir in all_dirs { | ||
| let parent = match parent_dir(dir) { | ||
| Some(p) => p, | ||
| None => continue, | ||
| }; | ||
| if parent == *dir { | ||
| continue; | ||
| } | ||
| if let Some(ref ad) = affected_dirs { | ||
| if !ad.contains(&parent) { | ||
| continue; | ||
| } | ||
| } | ||
| let parent_id = match get_node_id(&tx, &parent, "directory", &parent, 0) { | ||
| Some(id) => id, | ||
| None => continue, | ||
| }; | ||
| let child_id = match get_node_id(&tx, dir, "directory", dir, 0) { | ||
| Some(id) => id, | ||
| None => continue, | ||
| }; | ||
| let _ = stmt.execute(rusqlite::params![parent_id, child_id]); | ||
| } |
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Dir→dir containment edges lost for unchanged sibling subdirectories
The dir→file edge fix (commit 4555d12) added load_file_paths_in_dirs to restore edges for unchanged files. The same gap exists for dir→dir edges. all_dirs contains only ancestors of changed files. When cleanup deletes all contains edges from an affected parent (e.g., src/), the edge src → src/utils is deleted, but since src/utils is not in all_dirs (no changed file lives under it), the edge is never re-inserted. After a large-incremental build, src/utils becomes a floating directory — it retains its own children but is no longer reachable from its parent — causing codegraph structure to produce wrong output until the next full rebuild.
A symmetric fix is needed: query the DB for all existing directory-kind nodes whose parent is in affected_dirs, then re-insert any parent → child edges for child dirs not already covered by all_dirs.
// After the existing all_dirs loop, restore dir→dir edges for unchanged
// subdirectories that were cleaned up but aren't in all_dirs.
if let Some(ref ad) = affected_dirs {
let db_child_dirs = load_child_dirs_in_affected(&tx, ad);
for child_dir in &db_child_dirs {
if all_dirs.contains(child_dir.as_str()) {
continue; // already handled above
}
let parent = match parent_dir(child_dir) {
Some(p) => p,
None => continue,
};
if !ad.contains(&parent) {
continue;
}
if let (Some(p_id), Some(c_id)) = (
get_node_id(&tx, &parent, "directory", &parent, 0),
get_node_id(&tx, child_dir, "directory", child_dir, 0),
) {
let _ = stmt.execute(rusqlite::params![p_id, c_id]);
}
}
}Where load_child_dirs_in_affected mirrors load_file_paths_in_dirs but selects kind = 'directory'.
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Fixed in 1f9cb86. Added load_child_dirs_in_affected() that queries all existing directory nodes from the DB whose parent is in the affected set. After the main dir->dir loop in insert_contains_edges, we now iterate over these DB-loaded child dirs and re-insert parent->child edges for any that aren't already in all_dirs. This mirrors the existing load_file_paths_in_dirs fix for dir->file edges.
…ing subdirs (#937) During large-incremental builds, cleanup_previous_data deletes all contains edges from affected ancestor directories. The dir->dir edge loop only iterated over all_dirs (ancestors of changed files), so unchanged sibling subdirectories lost their parent->child edges permanently until the next full rebuild. Add load_child_dirs_in_affected() to query existing directory nodes from the DB whose parent is in the affected set, and re-insert their containment edges after the main dir->dir loop completes. Impact: 2 functions changed, 2 affected
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Claude finished @carlos-alm's task —— View job Final Assessment of PR #937Status: All Critical Issues Resolved ✅ Todo List
Comprehensive ReviewAll Greptile P1 Issues Have Been Fixed:
Code Quality AssessmentStructure.rs Implementation (640 lines):
Build Pipeline Integration:
Performance ImpactThis eliminates the expensive JS/Rust boundary crossing and DB reconstruction that occurred in the previous fallback path. The native implementation should provide significant speedup for large codebases. Recommendation: READY TO MERGE 🚀The implementation is robust, all critical issues are resolved, and the code quality meets project standards. This delivers on the core promise of eliminating the JS fallback bottleneck while maintaining correctness across all build modes. |
Summary
buildStructurelogic to Rust (structure::build_full_structure), eliminating the JS fallback that required a DB round-trip throughreconstructFileSymbolsFromDb()to reload all nodesstructure_handled=trueunconditionally so the JSrunPostNativeStructurefallback is never triggeredCloses #935
Test plan
cargo check— 0 new warnings)codegraph build --engine native --timingon a real codebase — structure phase should show no JS fallback in debug logscodegraph structure --depth 2output between native and WASM engines for parity