Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
28 changes: 21 additions & 7 deletions include/omath/projection/camera.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,17 @@
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/trigonometry/angle.hpp>
#include <expected>
#include <omath/trigonometry/angle.hpp>
#include <type_traits>

#ifdef OMATH_BUILD_TESTS
// ReSharper disable once CppInconsistentNaming
// ReSharper disable CppInconsistentNaming
class UnitTestProjection_Projection_Test;
class UnitTestProjection_ScreenToNdcTopLeft_Test;
class UnitTestProjection_ScreenToNdcBottomLeft_Test;
// ReSharper restore CppInconsistentNaming

#endif

namespace omath::projection
Expand Down Expand Up @@ -52,6 +56,8 @@ namespace omath::projection
{
#ifdef OMATH_BUILD_TESTS
friend UnitTestProjection_Projection_Test;
friend UnitTestProjection_ScreenToNdcTopLeft_Test;
friend UnitTestProjection_ScreenToNdcBottomLeft_Test;
#endif
public:
enum class ScreenStart
Expand Down Expand Up @@ -152,7 +158,6 @@ namespace omath::projection
return m_origin;
}


template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen(const Vector3<float>& world_position) const noexcept
Expand Down Expand Up @@ -206,17 +211,19 @@ namespace omath::projection
inverted_projection.at(2, 0)};
}

template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_screen(screen_to_ndc(screen_pos));
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
}

template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
{
const auto& [x, y] = screen_pos;
return screen_to_world({x, y, 1.f});
return screen_to_world<screen_start>({x, y, 1.f});
}

protected:
Expand Down Expand Up @@ -286,10 +293,17 @@ namespace omath::projection
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / 2.f + 0.5f) * m_view_port.m_height, ndc.z};
}

template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
{
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
screen_pos.z};
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
screen_pos.z};
else if (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f,
(screen_pos.y / m_view_port.m_height - 0.5f) * 2.f, screen_pos.z};
else
std::unreachable();
}
};
} // namespace omath::projection
74 changes: 74 additions & 0 deletions tests/general/unit_test_projection.cpp
Original file line number Diff line number Diff line change
@@ -1,11 +1,13 @@
//
// Created by Vlad on 27.08.2024.
//
#include "omath/engines/unity_engine/camera.hpp"
#include <complex>
#include <gtest/gtest.h>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/projection/camera.hpp>
#include <print>
#include <random>

TEST(UnitTestProjection, Projection)
{
Expand All @@ -22,4 +24,76 @@ TEST(UnitTestProjection, Projection)
EXPECT_NEAR(projected->x, 960.f, 0.001f);
EXPECT_NEAR(projected->y, 504.f, 0.001f);
EXPECT_NEAR(projected->z, 1.f, 0.001f);
}
TEST(UnitTestProjection, ScreenToNdcTopLeft)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
using ScreenStart = omath::source_engine::Camera::ScreenStart;

const auto ndc_top_left = cam.screen_to_ndc<ScreenStart::TOP_LEFT_CORNER>({1500, 300, 1.f});
EXPECT_NEAR(ndc_top_left.x, 0.5625f, 0.0001f);
EXPECT_NEAR(ndc_top_left.y, 0.4444f, 0.0001f);
}

TEST(UnitTestProjection, ScreenToNdcBottomLeft)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);

const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
using ScreenStart = omath::unity_engine::Camera::ScreenStart;

const auto ndc_bottom_left =
cam.screen_to_ndc<ScreenStart::BOTTOM_LEFT_CORNER>({1263.53833f, 547.061523f, 0.99405992f});
EXPECT_NEAR(ndc_bottom_left.x, 0.974278628f, 0.0001f);
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
}

TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source

std::uniform_real_distribution dist_x(1.f, 1900.f);
std::uniform_real_distribution dist_y(1.f, 1070.f);

constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
using ScreenStart = omath::source_engine::Camera::ScreenStart;

for (int i = 0; i < 100; i++)
{
const auto initial_screen_cords = omath::Vector2{dist_x(gen), dist_y(gen)};

const auto world_cords = cam.screen_to_world<ScreenStart::TOP_LEFT_CORNER>(initial_screen_cords);
const auto screen_cords = cam.world_to_screen<ScreenStart::TOP_LEFT_CORNER>(world_cords.value());

EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
}
}

TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source

std::uniform_real_distribution dist_x(1.f, 1900.f);
std::uniform_real_distribution dist_y(1.f, 1070.f);

constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
using ScreenStart = omath::source_engine::Camera::ScreenStart;

for (int i = 0; i < 100; i++)
{
const auto initial_screen_cords = omath::Vector2{dist_x(gen), dist_y(gen)};

const auto world_cords = cam.screen_to_world<ScreenStart::BOTTOM_LEFT_CORNER>(initial_screen_cords);
const auto screen_cords = cam.world_to_screen<ScreenStart::BOTTOM_LEFT_CORNER>(world_cords.value());

EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
}
}
Loading