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You can send the same stream to multiple clients; however Sunshine is designed for game streaming so each client will have the ability to control the session (as you indicated) If you are controlling the game from the PC itself, you can disable input to prevent whoever you are streaming to from controlling the stream. There are three types of input that would need to be disabled, which can be done in the config page. I would also suggest forcefully un-pairing clients once you are done streaming, otherwise they could re-connect at any time and spy on you. |
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Sometimes I want to stream a game while chatting with my buddies, but doing it on a streaming platform like twitch doesn't work well because the latency is so high. i could work around that by calling them up on the phone but then the stream's video and our audio will be completely out of sync.
sunshine/moonlight etc works beautifully since it delivers best possible latency on the stream, but it's only designed for one server and one client, the auth workflow is troublesome, and by default clients have control over the input.
So my question is this:
Does Sunshine's architecture make it possible to build a self-hosted streaming platform in which I could hypothetically connect up to let's say 3 clients to one server? I have gigabit fiber at home so the duplicated bandwidth of the extra send streams should be no issue.
Based on LizardByte/Sunshine#795 it sounds plausible at least.
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