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I successfully used ApiGear to generate an API for our Unreal Engine application. Now I want to make it connect to the simulation server to be able to test the application. I run the server from the ApiGear CLI tool (I created a scenario file, which I run with the apigear simulate run command).
But I can't seem to find any documentation about how to add the client to the CPP side of an Unreal Engine application.
I tried following the CPP14 and the QT6 CPP examples. But something does not add up.
I guess I need to add the ApiGear plugin, which was created parallell with the other module plugins, to my Unreal application? And I guess I need to create a ClientRegistry and in some way create and add an object of the Generated/OLink/ModuleNameGoesHereOLinkClient.h classes before connecting to the server?
I would be very happy if you could supply me with some documentation and examples of how to do this.
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Hi.
I successfully used ApiGear to generate an API for our Unreal Engine application. Now I want to make it connect to the simulation server to be able to test the application. I run the server from the ApiGear CLI tool (I created a scenario file, which I run with the
apigear simulate runcommand).But I can't seem to find any documentation about how to add the client to the CPP side of an Unreal Engine application.
I tried following the CPP14 and the QT6 CPP examples. But something does not add up.
I guess I need to add the ApiGear plugin, which was created parallell with the other module plugins, to my Unreal application? And I guess I need to create a ClientRegistry and in some way create and add an object of the
Generated/OLink/ModuleNameGoesHereOLinkClient.hclasses before connecting to the server?I would be very happy if you could supply me with some documentation and examples of how to do this.
Best Regards,
Peter Mattsson
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