What are the main performance limitations of running an app inside expo go compared to a standalone build? #169974
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Expo Go is great for quick testing, but it’s basically a generic container. That means it loads a bunch of extra stuff you might not need, starts up slower, and you can’t use custom native code. A standalone build is much faster and slimmer because it only includes what your app needs, runs in release mode, and gives you the real production performance. |
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Main Performance Limitations of Running an App Inside Expo Go vs. Standalone Build
👉 Summary: Expo Go is great for development and testing, but standalone builds are smaller, faster, and more flexible since they allow native code integration and optimized performance. |
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The main limitations of running your app in Expo Go come down to three key things:
Slower Startup: Your app has to load inside the larger Expo Go environment, which can lead to a noticeable delay when starting up, especially on older devices. Larger Size: Since Expo Go has to include every possible library just in case you use it, the app bundle itself is much bigger than your final, optimized app would be.
To use custom native code, you have to create a standalone build (also called a development build with EAS), which is a custom version of the Expo Go app that includes all your specific dependencies.
So, when should you switch? You'll need a standalone build when: You want to test your app's actual performance and startup time. You're ready to submit your app to the Apple App Store or Google Play Store. Your app needs a native module that isn't included in the standard Expo SDK. |
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