bodies can be difficult to be removed out of the simulation again... because of the camera #31
andreasfranke1
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What should be the default behavior? Jump instantly to the departing body's parent (recursively)? I can implement that. (It has to be an "instant move" if the target body is already leaving the tree.) |
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We encountered issues with removing bodies when the camera is focussed on them, the reason simply being that when removing a body with the camera attached, the camera gets disposed, too. Now, moving the camera away is sadly also difficult, as it takes some time until it is focussing another object. We have a workaround for this, but we keep finding new issues with it. Does anyone know a good way to handle this edge case?
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