Rust engineers, meet Kache 🦀 less duplicated target/, faster builds #45
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0FlorDelgado
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Some questions and topics already came up from the community after sharing Kache:
We’re using this discussion as a place to centralize those questions, collect technical feedback, and answer directly with our engineering team. |
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Moved questions to https://github.com/orgs/kunobi-ninja/discussions/categories/q-a-kache?discussions_q=is%3Aopen+category%3A%22Q%26A+-+Kache%22 so we can address them separately |
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Hi Rust folks,
We recently shared Kache, an open-source, zero-copy, content-addressed build cache for Rust.
More info: https://kunobi.ninja/product/kache
GitHub: https://github.com/kunobi-ninja/kache
Kache focuses on a common pain in Rust workflows: duplicated build artifacts, heavy
target/directories, multiple worktrees, and CI/local setups where the same compilation outputs may be rebuilt or stored multiple times.It works as a
RUSTC_WRAPPER, keeps the standard Cargo workflow, and restores cache hits using hardlinks locally, with optional S3-compatible storage for CI environments.We’re opening this discussion to collect technical feedback from the Rust community, understand real-world use cases, and answer questions directly with our engineering team.
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