Which mesh are the exported animations targeting? #37
1polygon
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Character Control Rig Addon
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@1polygon the exported skeleton is the body armature that is imported from the DNA, not the FKs in the control rig. Do you have comparing screen shots or video showing what you mean? Thanks! |
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Hi, I noticed that the exported animations applied to the same Character in Unreal do not exactly line up with Blender.
Retargeting from /MetaHumanCharacter/Body/IdentityTemplate/SKM_Body.SKM_Body to the actual Character almost fixed it but it's still slightly off.
Which skeletal mesh are the exported animations actually targeting?
Blender 5.1.2
Character Control Rig 0.2.3
Character DNA 0.9.2
UE 5.8.0
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