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oska221/README.md

๐Ÿ‘‹ Hey, Iโ€™m Oskar


๐ŸŒŸ About Me

I am a passionate developer and technology enthusiast with a focus on game development, software engineering, and hardware experimentation.
I have been programming since 2019, starting with Unity 2017, which introduced me to interactive digital creation.
Since then, I have expanded my expertise to Unreal Engine 5 (5.0โ€“5.6), modern Unity versions, Python, C++, C#, Kotlin, and JavaScript/Node.js.

I enjoy working on both software and hardware projects, from coding and automation to electronics prototyping.
When taking breaks from monitors and circuits, I pursue photography, capturing light, composition, and real-world textures, which also inspires my digital work.


๐Ÿ’ป Core Skills

๐ŸŽฎ Game Development

  • Unreal Engine 5: Blueprints, C++ scripting, shader creation, post-processing, AI and physics systems.
  • Unity 2017 & newer versions for rapid prototyping and game creation.
  • Asset management, optimization, and procedural content generation.
  • Integration of graphics programming into interactive experiences.

๐Ÿ–ฅ Software Development

  • Languages: Python, C++, C#, Kotlin, JavaScript/Node.js.
  • Development of standalone utilities and automation scripts.
  • GUI application development using Tkinter or PyQt.
  • File, data, and system management tools.
  • Debugging, profiling, and performance optimization.

โš™๏ธ Hardware & Electronics

  • Arduino, ESP32, and other microcontrollers.
  • Circuit prototyping, PCB design, and device interfacing.
  • Hardware-software integration using serial communication and automation scripts.
  • Building custom devices for testing and experimentation.

๐ŸŽจ Graphics & Media

  • Image editing and manipulation with Photoshop, GIMP, and Blender.
  • Video editing and post-processing in DaVinci Resolve and Adobe Premiere Pro.
  • Shader-based image manipulation and procedural texture generation.
  • Understanding of visual design principles for games, utilities, and multimedia content.

๐Ÿงฐ Tools & Technologies

Category Skills / Tools
Programming C++, Python, C#, Kotlin, JavaScript / Node.js
Game Engines Unreal Engine 5, Unity 2017+
IDEs & Editors Visual Studio 2022, VS Code, JetBrains Rider, Android Studio
Graphics & Media Photoshop, GIMP, Blender, DaVinci Resolve, Adobe Premiere Pro
Hardware Arduino, ESP32, microcontrollers, PCB prototyping
OS & Version Control Windows 10/11, Manjaro, Git, GitHub
UI/UX & GUI Tkinter, PyQt, user-friendly interface design

๐Ÿงฉ Workflow & Expertise

  • Game development pipelines: asset management, debugging, optimization.
  • Software design principles: modularity, readability, maintainability.
  • Hardware-software integration and automation.
  • Graphics creation: image manipulation, video editing, shader logic.
  • Problem solving through iterative testing, debugging, and refinement.

๐Ÿ“ธ Life Outside Development

During breaks from screens and circuits, I practice photography, exploring light, textures, and composition.
This strengthens my visual skills and inspires creativity in shaders, graphics, and UI design.


๐Ÿš€ Future Goals

  • Deepen Unreal Engine 5 C++ scripting and advanced Blueprints.
  • Expand hardware-software integration for experimental devices.
  • Explore procedural graphics and shader-based visual effects.
  • Continue developing automation tools for workflow efficiency.
  • Strengthen cross-platform development skills across Windows, Linux, and Android.
  • Expand expertise in modern Unity for next-generation game projects.

โญ Thanks for visiting !

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