I am a passionate developer and technology enthusiast with a focus on game development, software engineering, and hardware experimentation.
I have been programming since 2019, starting with Unity 2017, which introduced me to interactive digital creation.
Since then, I have expanded my expertise to Unreal Engine 5 (5.0โ5.6), modern Unity versions, Python, C++, C#, Kotlin, and JavaScript/Node.js.
I enjoy working on both software and hardware projects, from coding and automation to electronics prototyping.
When taking breaks from monitors and circuits, I pursue photography, capturing light, composition, and real-world textures, which also inspires my digital work.
- Unreal Engine 5: Blueprints, C++ scripting, shader creation, post-processing, AI and physics systems.
- Unity 2017 & newer versions for rapid prototyping and game creation.
- Asset management, optimization, and procedural content generation.
- Integration of graphics programming into interactive experiences.
- Languages: Python, C++, C#, Kotlin, JavaScript/Node.js.
- Development of standalone utilities and automation scripts.
- GUI application development using Tkinter or PyQt.
- File, data, and system management tools.
- Debugging, profiling, and performance optimization.
- Arduino, ESP32, and other microcontrollers.
- Circuit prototyping, PCB design, and device interfacing.
- Hardware-software integration using serial communication and automation scripts.
- Building custom devices for testing and experimentation.
- Image editing and manipulation with Photoshop, GIMP, and Blender.
- Video editing and post-processing in DaVinci Resolve and Adobe Premiere Pro.
- Shader-based image manipulation and procedural texture generation.
- Understanding of visual design principles for games, utilities, and multimedia content.
| Category | Skills / Tools |
|---|---|
| Programming | C++, Python, C#, Kotlin, JavaScript / Node.js |
| Game Engines | Unreal Engine 5, Unity 2017+ |
| IDEs & Editors | Visual Studio 2022, VS Code, JetBrains Rider, Android Studio |
| Graphics & Media | Photoshop, GIMP, Blender, DaVinci Resolve, Adobe Premiere Pro |
| Hardware | Arduino, ESP32, microcontrollers, PCB prototyping |
| OS & Version Control | Windows 10/11, Manjaro, Git, GitHub |
| UI/UX & GUI | Tkinter, PyQt, user-friendly interface design |
- Game development pipelines: asset management, debugging, optimization.
- Software design principles: modularity, readability, maintainability.
- Hardware-software integration and automation.
- Graphics creation: image manipulation, video editing, shader logic.
- Problem solving through iterative testing, debugging, and refinement.
During breaks from screens and circuits, I practice photography, exploring light, textures, and composition.
This strengthens my visual skills and inspires creativity in shaders, graphics, and UI design.
- Deepen Unreal Engine 5 C++ scripting and advanced Blueprints.
- Expand hardware-software integration for experimental devices.
- Explore procedural graphics and shader-based visual effects.
- Continue developing automation tools for workflow efficiency.
- Strengthen cross-platform development skills across Windows, Linux, and Android.
- Expand expertise in modern Unity for next-generation game projects.
โญ Thanks for visiting !