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test Plugin for CryEngine SDK

TODO: Describe where you tested it.

TODO: Describe the purpose of your plugin

TODO: Describe where the latest version of your plugin can be found.

Installation / Integration

Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directories match up.

The plugin manager will automatically load up the plugin when the game/editor is restarted or if you directly load it.

In Game.cpp:

  • Includes:
	#include <IPluginManager_impl.h>
	#include <IPluginManager.h>
	#include "../Plugin_test/inc/IPlugintest.h"
  • Update func:
	testPlugin::IPlugintest* pPlugintest = 0;
	pPlugintest = PluginManager::safeGetPluginConcreteInterface<testPlugin::IPlugintest*>("test");
	pPlugintest->Update();

CVars / Commands

  • prefix_samplecvar TODO: Describe the cvar

Flownodes

TODO: Describe the flownodes inside your plugin

Objects

TODO: Describe custom object classes inside your plugin

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