TODO: Describe where you tested it.
TODO: Describe the purpose of your plugin
TODO: Describe where the latest version of your plugin can be found.
Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directories match up.
The plugin manager will automatically load up the plugin when the game/editor is restarted or if you directly load it.
In Game.cpp:
- Includes:
#include <IPluginManager_impl.h>
#include <IPluginManager.h>
#include "../Plugin_test/inc/IPlugintest.h"- Update func:
testPlugin::IPlugintest* pPlugintest = 0;
pPlugintest = PluginManager::safeGetPluginConcreteInterface<testPlugin::IPlugintest*>("test");
pPlugintest->Update();prefix_samplecvarTODO: Describe the cvar
TODO: Describe the flownodes inside your plugin
TODO: Describe custom object classes inside your plugin
...