Skip to content

outrunn/StayOrCash

Repository files navigation

StayOrCash

A game built in one hour during a game jam. Players navigate a procedurally generated world making risk-reward decisions.

About

StayOrCash was vibe-coded from scratch in a single hour — no templates, no starter kits. The procedural world generation means every playthrough is different.

Built to test one question: how much game can you ship in 60 minutes?

What's In It

  • Procedural world generation — terrain and layout generated at runtime
  • Risk-reward loop — stay to accumulate value or cash out before it's too late
  • Built in 1 hour — from zero to playable

How It Was Built

This game was made in 60 minutes using Unity, the Unity MCP, and multiple Claude agents working in parallel. The agents handled different parts of the build simultaneously while I directed architecture and design decisions.

A case study in AI-augmented game development — using agent orchestration to ship something real under extreme time pressure.

Tech Stack

Engine Unity
Language C#
AI Tooling Claude Code + Unity MCP, multi-agent orchestration
Time 1 hour, start to finish

Play It

License

MIT

About

1-hour game jam entry — procedurally generated world with risk-reward mechanics. Built from scratch with Unity + Claude agents.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors