Releases: ovi-lab/VRGolfMotorImagery
Releases · ovi-lab/VRGolfMotorImagery
v2.4.0
- Updated project to Unity 6
- Added neutral condition
- For participants who do not wear the headset, but everything else remains the same.
- The headset will now display only the TV information. This is meant to be cast from the headset onto a computer, and then directly onto the real life TV in the lab room.
- The condition operates the same as the control condition otherwise.
v2.3.2
- Added exact radial coordinates to logged data
- Fixed ball stopping too early (reduced expected to actual radial error margins from 2.5cm to 0.5cm)
v2.3.0 Fixed Error Generation (Clean Build)
error generation has to avoid a trapezoid section behind the hole
earlier it was picking a random angle within a range, but this posed certain problematic regions where the ball could accidentally fall into the hole when it wasn't supposed to, messing with the positioning of the ball
angle and distance checks from the ball when generating errors now do that
v2.2.0
Fixes and Improvements
- fixed freezing on erroneous trial
- reduced tolerance on ball stopping criteria (+-1cm from estimated distance)
- padding for tolerances in error rings
- scene config validation before building
- custom participant override parameters in editor
- better logging in editor
- fixed error distribution
- proper seeding of the trial generations based on pid, condition and session
- better gizmos for visualising rings in editor
Version 2.1
- easier config file loading
- removed golf borders
- made ball faster
- made ball position tolerance tighter (should give more accurate readings)
Version 2
- Fixed Measurements for environment
- Updated to new error generation schema
- Added experiment progress indicator