Synthetic LiDAR simulation platform for autonomous vehicle research.
Sinclair generates physically-accurate synthetic LiDAR point cloud data from real-world geospatial sources. Unlike platforms that require handcrafted 3D maps, Sinclair procedurally builds scenes from OpenStreetMap data — enabling LiDAR simulation for any location on Earth.
- Velodyne VLP-16 — 16-channel, 360° spinning, 28,800 points/frame
- Velodyne HDL-64E — 64-channel, 360° spinning, 288,000 points/frame
- Luminar Iris — solid-state, 120°×26° FOV, 1.2M+ points/frame, RoI scanning
- Real-time raycasting against BVH-accelerated scene geometry
- Doppler velocity — radial velocity computation for moving and static objects
- Real-time classification — ASPRS LAS standard (building, road, vehicle, vegetation, etc.)
- NPC traffic — vehicles spawned on roads from OSM density data, detectable by LiDAR
- Vehicle dynamics — bicycle model with manual (WASD) and autoplay (road-following) modes
- Point cloud accumulation — SLAM-like progressive scene mapping
- Atmospheric effects — Beer-Lambert attenuation, precipitation ghost points
- OpenStreetMap buildings, roads, land use via Overpass API
- Building extrusion with varied heights (OSM tags + area-based estimation)
- Road mesh generation with sidewalks and curbs
- SRTM elevation data for terrain
- Sentinel-2 surface classification for material mapping
- Real-time weather from Open-Meteo API
- 2.5D isometric viewport with pan, zoom, rotate (Shift+drag), tilt
- Three color modes (press
C): Distance, Doppler Velocity, Classification - Doppler overlay (press
X): surface-conforming velocity visualization - Heatmap mode (press
H): accumulated scan density with Gaussian smoothing - Landmark map (press
L): top-down OSM map with road names and POIs - Compass ruler with heading indicator
- Color legend adapting to active visualization mode
- KITTI format (.bin + .label + poses.txt)
- PCD (Point Cloud Data) format
- LAS 1.4 with classification
- Session metadata (JSON)
# Clone
git clone https://github.com/pacifio/sinclair.git
cd sinclair
# Run
cargo run -p sinclair-gui
# Or use the dev script (checks + tests + run)
./run_dev.sh| Key | Action |
|---|---|
W / S |
Accelerate / Brake |
A / D |
Steer left / right |
| Drag | Pan the camera |
| Scroll / Pinch | Zoom in/out |
| Shift + Drag | Rotate (horizontal) / Tilt (vertical) |
C |
Cycle color mode: Distance → Velocity → Classification |
X |
Toggle Doppler velocity overlay |
H |
Toggle heatmap view |
L |
Toggle landmark map view |
sinclair/
├── crates/
│ ├── sinclair-core # Shared types, math, coordinates
│ ├── sinclair-geo # OSM, SRTM, weather, Nominatim, tile cache
│ ├── sinclair-scene # Building extrusion, road mesh, materials
│ ├── sinclair-raycaster # BVH construction, CPU/GPU ray casting
│ ├── sinclair-sensors # LiDAR sensor models (VLP-16, HDL-64E, Iris)
│ ├── sinclair-vehicle # Bicycle model dynamics, pure pursuit controller
│ ├── sinclair-traffic # NPC vehicle spawning and density
│ ├── sinclair-atmosphere # Beer-Lambert attenuation, ghost points
│ ├── sinclair-export # KITTI, PCD, LAS, metadata writers
│ └── sinclair-gui # egui application, 2.5D renderer, panels
All external APIs are free and keyless:
| API | Purpose |
|---|---|
| Overpass (OpenStreetMap) | Buildings, roads, land use |
| Nominatim | Location search / geocoding |
| OpenTopography (SRTM) | Elevation tiles |
| Open-Meteo | Real-time weather |
| Element84 Earth Search | Sentinel-2 satellite imagery |
Data is cached locally at ~/.sinclair/cache/.
Sinclair simulates radial Doppler velocity for each LiDAR return:
v_radial = (v_target - v_sensor) · ray_direction
- Static objects (buildings, roads): velocity from ego motion only
- Moving objects (NPC vehicles): relative velocity between sensor and target
- Visualized as blue (approaching) → white (static) → red (receding)
Each point is classified using the ASPRS LAS standard based on the surface material:
| Class | Code | Color |
|---|---|---|
| Building | 6 | Gray |
| Road | 11 | White |
| Sidewalk | 12 | Light gray |
| Vehicle | 13 | Blue |
| Vegetation | 5 | Green |
| Ground | 2 | Green |
| Water | 9 | Blue |
| Traffic Sign | 16 | Yellow |
- Rust 1.70+
- macOS (Apple Silicon primary) or Linux
- No GPU required (CPU raycasting), but Metal/Vulkan available for future GPU acceleration
MIT — see LICENSE

