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I'm trying to track down an issue I'm having using libpng inside of a node native addon. Whenever I read a file the next call to OpenGL crashes. I've isolated it to memory allocation. If I allocate a chunk of memory in my addon (say: 10k bytes) then later on node will segfault. If I don't allocate it then node proceeds into the gl loop just fine. Any ideas what could be causing this? Is there anything in node that might be messing with memory it's not supposed to, and my malloc triggers the issue?
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