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They are a set of parameters that define how pancake should behave. This article contains everything you need to know to configure your pancake library for your needs!
The window parameter is a table containing information on how to display things. These informations are as follows
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x(0) ← Defines horizontal coordinate of the window. -
y(0) ← Defines vertical coordinate of the window. -
width(64) ← Defines how many wide the pancake display should be. It’s measured in pixels. -
height(width) ← Defines how high the pancake display should be. It’s also measured in pixels. -
pixelSize(5) ← Defines how many real pixels in width and height should pancake pixel have. For example when it had it’s default value 5,every pancake display pixel will be a 5×5 square. -
offsetX(0) ← Defines how many pancake pixels should screen be moved towards left/right. -
offsetY(0) ← Defines how many pancake pixels should screen be moved towards up/down.
Physics parameters determine how physic in your game will work.
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meter(10) ← Defines how many pancake pixels is equal to a meter. -
gravityX(0) ← Defines gravity’s vectorxparameter. It’s probably going to be 0 most of the time, but hey, you can change it. -
gravityY(10×pancake.meter) ← Defines gravity’syparameter.
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