This is feedback from an AI code review. Some topics might be too nitpicking or abstract and offer no real value. You decide which are worth to address:
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Port selection may yield negative or invalid values
randomInt builds a signed int from raw bytes without error handling; findAvailablePort then uses that value modulo the port range, which can produce negative results and ignore read errors
Suggested task
Use secure, non-negative port generation
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Connection backoff jitter is deterministic
rand.Float64() from the global math/rand source is used without seeding, causing identical retry patterns across runs
Suggested task
Seed or replace PRNG for backoff jitter
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Handshake reports a hard-coded bridge version
BridgeVersion is fixed to "1.0.0" instead of the runtime version, risking mismatch with built binaries
Suggested task
Report actual build version in handshake
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GetGame returns a pointer to a copy
The method returns a pointer to a copy of the map value, so any mutations won’t persist in the configuration map
Suggested task
Return configuration data without losing map linkage
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Backoff parser lacks range validation
parseBackoff accepts any order of durations, so “5s..100ms” silently flips the window and yields unexpected delays
Suggested task
Validate backoff range order
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Resource handlers ignore JSON marshaling errors
Each resource handler discards potential json.Marshal failures, which could mask serialization problems
Suggested task
Propagate marshal errors in resource handlers
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Tool results lose structure when not plain text
When a GABP tool result lacks a "text" field, it’s formatted with %v, producing Go’s map representation rather than JSON
Suggested task
Serialize non-text tool results as JSON
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Process lookup may match unintended names
Linux process discovery treats any substring or suffix match as valid, risking accidental termination of unrelated processes
Suggested task
Tighten process name matching
This is feedback from an AI code review. Some topics might be too nitpicking or abstract and offer no real value. You decide which are worth to address:
Port selection may yield negative or invalid values
randomInt builds a signed int from raw bytes without error handling; findAvailablePort then uses that value modulo the port range, which can produce negative results and ignore read errors
Suggested task
Use secure, non-negative port generation
Connection backoff jitter is deterministic
rand.Float64() from the global math/rand source is used without seeding, causing identical retry patterns across runs
Suggested task
Seed or replace PRNG for backoff jitter
Handshake reports a hard-coded bridge version
BridgeVersion is fixed to "1.0.0" instead of the runtime version, risking mismatch with built binaries
Suggested task
Report actual build version in handshake
GetGame returns a pointer to a copy
The method returns a pointer to a copy of the map value, so any mutations won’t persist in the configuration map
Suggested task
Return configuration data without losing map linkage
Backoff parser lacks range validation
parseBackoff accepts any order of durations, so “5s..100ms” silently flips the window and yields unexpected delays
Suggested task
Validate backoff range order
Resource handlers ignore JSON marshaling errors
Each resource handler discards potential json.Marshal failures, which could mask serialization problems
Suggested task
Propagate marshal errors in resource handlers
Tool results lose structure when not plain text
When a GABP tool result lacks a "text" field, it’s formatted with %v, producing Go’s map representation rather than JSON
Suggested task
Serialize non-text tool results as JSON
Process lookup may match unintended names
Linux process discovery treats any substring or suffix match as valid, risking accidental termination of unrelated processes
Suggested task
Tighten process name matching