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Remove emojis and clarify GABP compliant mod architecture in documentation#3

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pardeike merged 2 commits intomainfrom
copilot/fix-39f6d2e7-1784-48e1-95e3-330528042dfd
Sep 13, 2025
Merged

Remove emojis and clarify GABP compliant mod architecture in documentation#3
pardeike merged 2 commits intomainfrom
copilot/fix-39f6d2e7-1784-48e1-95e3-330528042dfd

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Copilot AI commented Sep 13, 2025

This PR addresses documentation clarity issues by removing emojis and better explaining how GABS connects to game modifications.

Changes Made

Emoji Removal

  • Removed all emojis from README.md and AGENTS.md headers and bullet points
  • Maintained clean, professional documentation style throughout

Enhanced GABP Compliance Clarity

  • Updated all references to specify "GABP compliant modifications" instead of just "game mods"
  • Added clear explanation that mods must implement the GABP protocol to work with GABS
  • Updated architecture diagrams to show GABP Compliant Mod in the data flow

New Mod Architecture Documentation

Added comprehensive explanation of different GABP compliant mod types that GABS can connect to:

  1. Central Community Mods: Single mods that search for and expose tools from all other installed mods
  2. Individual Framework Mods: Specific mods using GABP framework to expose their own functionality
  3. General Game Control Mods: Mods that make entire games remotely controllable
  4. Combined Control Mods: Mods providing both game control and mod-specific functionality

This clarifies that GABS can provide fine-grained control over specific mod functionality, broad control over entire games, or any combination depending on the mod architecture chosen.

Technical Details

  • All existing functionality preserved
  • No breaking changes to code or APIs
  • Go build verification confirms no compilation issues
  • Maintains same document structure and information flow

The documentation now clearly communicates that GABS acts as a bridge to GABP compliant game modifications, removing ambiguity about compatibility requirements and supported architectures.


💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.

…and AGENTS.md

Co-authored-by: pardeike <853584+pardeike@users.noreply.github.com>
Copilot AI changed the title [WIP] Please work on the README.md (and the AGENTS.mds file too): - remove the emojis - make more clear that this server connects to a GABP compliant mod in the game. This can either be a central community based mod that searches for tools in all mods OR a m... Remove emojis and clarify GABP compliant mod architecture in documentation Sep 13, 2025
Copilot AI requested a review from pardeike September 13, 2025 16:21
@pardeike pardeike marked this pull request as ready for review September 13, 2025 17:07
@pardeike pardeike merged commit 652a49e into main Sep 13, 2025
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@pardeike pardeike deleted the copilot/fix-39f6d2e7-1784-48e1-95e3-330528042dfd branch September 13, 2025 17:07
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2 participants