Implement robust GABP mirroring with connection retry logic#48
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Implement robust GABP mirroring with connection retry logic#48
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Co-authored-by: pardeike <853584+pardeike@users.noreply.github.com>
Co-authored-by: pardeike <853584+pardeike@users.noreply.github.com>
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[WIP] Check the code section starting with the comment "Future Enhancement". Its not implemented. Make it robust so it works even though the other end is still starting.
Implement robust GABP mirroring with connection retry logic
Sep 15, 2025
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This PR implements the "Future Enhancement" mentioned in
stdio_server.goline 668, adding robust GABP (Game Agent Bridge Protocol) mirroring that works even when game mods are still starting up.Problem
The existing code created bridge configurations and started games, but never actually connected to GABP servers or set up tool mirroring. The comment indicated this was a future enhancement that needed to handle the case where "the other end is still starting" - meaning game mods might take time to initialize their GABP servers.
Solution
🔄 Background Connection with Retry Logic
establishGABPConnection()method that runs in background after game startup🔧 Automatic Tool Mirroring
minecraft.inventory.get) to prevent conflicts📡 Real-time AI Agent Notifications
tools/list_changednotifications when new tools become availablegames.toolscommand🛡️ Proper Resource Management
Close()method togabp.Clientfor graceful connection cleanupstopGame()andcheckGameStatus()methodsWorkflow
Testing
This implementation fulfills the original enhancement goal of making GABP mirroring robust and automatic, ensuring AI agents are immediately aware when game tool sets expand dynamically.
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