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Co-authored-by: pardeike <853584+pardeike@users.noreply.github.com>
Co-authored-by: pardeike <853584+pardeike@users.noreply.github.com>
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Fix games.status deadlock by eliminating double checkGameStatus call
Sep 17, 2025
gabs.games_status({"gameId":"rimworld"}) still hangs
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Fixes the issue where
gabs.games_status({"gameId":"rimworld"})would hang indefinitely due to a mutex deadlock.Problem
The
games.statustool was callingcheckGameStatus()twice within the same execution path:getStatusDescription(game.ID, game)internally callscheckGameStatus()to get the statuscheckGameStatus(game.ID)for launcher-specific warning logicSince
checkGameStatus()acquires a mutex (s.mu.Lock()), this double acquisition could cause a deadlock under certain conditions, particularly with Steam/Epic launcher games like RimWorld.Solution
games.statustool to callcheckGameStatus()only once and reuse the resultgetStatusDescriptionFromStatus()that accepts the status as a parameter instead of callingcheckGameStatus()againgetStatusDescription()function for other parts of the codebaseCode Changes
The fix eliminates the duplicate mutex acquisition while preserving all existing functionality:
Testing
TestDoubleCheckGameStatusFixthat validates the RimWorld scenarioThis is a minimal, surgical fix that resolves the deadlock without any breaking changes.
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