Multi Adjust keeps common Blender tweaks in one place so you can nudge several things at once instead of repeating the same move.
- Match location, rotation, scale, or origin for every selected object with one click.
- Swap between local and world space when aligning objects or mesh points.
- Flatten or align mesh selections and curve handles by typing the X, Y, or Z value you want.
- Tweak curve weight, radius, or tilt while you adjust their position.
- Flip viewport or render visibility for the whole selection in a single pass.
- Select a few objects, mesh elements, or curve points.
- Open the Multi Adjust tab in the 3D Viewport sidebar.
- Turn on the axes you care about and type the numbers.
- Press the apply button that matches your current mode.
Prefer typing? Pop a short line like rx=45, x=0 z=2, or target=faces space=global into the command box and hit Run. Multi Adjust reads the words, updates the panel, and runs the right action right away.
Type commands then press Run.
- Bare axes:
x=0 z=2Object Mode → Location. Edit Mesh → vertex coords. - Rotation:
rx=45,rot.z=90,ry=1.57rad - Scale:
sx=2,scale.y=1.2 - Location:
loc.x=0 loc.z=2 - Origin:
origin.z=0,ox=1(keeps geometry in place) - Space:
space=localorspace=global/world - Mesh target:
target=verts|edges|faces|auto
You can combine:
rx=45 space=world (Object Mode)
x=0 z=2 space=global target=faces (Edit Mesh)
Note: if a single command includes multiple object transforms, priority is Rotation > Scale > Origin > Location.
| Token | Meaning |
|---|---|
x=. y=. z=. |
Set axes (Object Mode: Location; Edit: coords) |
rx=. ry=. rz=. |
Rotation in degrees by default; add rad |
sx=. sy=. sz=. |
Scale |
loc.x=. |
Object Location component |
origin.z=. or oz=. |
Object Origin component (keeps geometry in place) |
rot.y=. |
Object Rotation component |
scale.z=. or s.z=. |
Object Scale component |
space=local / global / world |
Write space |
target=verts / edges / faces / auto |
Mesh elements to affect |
- Rotation: degrees by default; append
radfor radians. - Distances: scene units.
- Everything respects Blender's undo history.
- Built for Blender 4.2 and newer.
- If nothing changes, make sure an axis is enabled or the command includes a value.
- Feedback and ideas are welcome; check the add-on manifest for contact details.