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Multi Adjust

MultiAdjustScreenshot

Multi Adjust keeps common Blender tweaks in one place so you can nudge several things at once instead of repeating the same move.

What you can do

  • Match location, rotation, scale, or origin for every selected object with one click.
  • Swap between local and world space when aligning objects or mesh points.
  • Flatten or align mesh selections and curve handles by typing the X, Y, or Z value you want.
  • Tweak curve weight, radius, or tilt while you adjust their position.
  • Flip viewport or render visibility for the whole selection in a single pass.

Using the panel

  1. Select a few objects, mesh elements, or curve points.
  2. Open the Multi Adjust tab in the 3D Viewport sidebar.
  3. Turn on the axes you care about and type the numbers.
  4. Press the apply button that matches your current mode.

Command box

Prefer typing? Pop a short line like rx=45, x=0 z=2, or target=faces space=global into the command box and hit Run. Multi Adjust reads the words, updates the panel, and runs the right action right away.

Type commands then press Run.

  • Bare axes: x=0 z=2 Object Mode → Location. Edit Mesh → vertex coords.
  • Rotation: rx=45, rot.z=90, ry=1.57rad
  • Scale: sx=2, scale.y=1.2
  • Location: loc.x=0 loc.z=2
  • Origin: origin.z=0, ox=1 (keeps geometry in place)
  • Space: space=local or space=global/world
  • Mesh target: target=verts|edges|faces|auto

You can combine: rx=45 space=world (Object Mode) x=0 z=2 space=global target=faces (Edit Mesh)

Note: if a single command includes multiple object transforms, priority is Rotation > Scale > Origin > Location.

Reference

Tokens

Token Meaning
x=. y=. z=. Set axes (Object Mode: Location; Edit: coords)
rx=. ry=. rz=. Rotation in degrees by default; add rad
sx=. sy=. sz=. Scale
loc.x=. Object Location component
origin.z=. or oz=. Object Origin component (keeps geometry in place)
rot.y=. Object Rotation component
scale.z=. or s.z=. Object Scale component
space=local / global / world Write space
target=verts / edges / faces / auto Mesh elements to affect

Units

  • Rotation: degrees by default; append rad for radians.
  • Distances: scene units.

Friendly notes

  • Everything respects Blender's undo history.
  • Built for Blender 4.2 and newer.
  • If nothing changes, make sure an axis is enabled or the command includes a value.
  • Feedback and ideas are welcome; check the add-on manifest for contact details.

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