Replace the selected objects with copies of the template object while keeping their transforms and scene placement intact.
- Template-first workflow – select the template first, then Shift-select the targets you want to replace.
- Unique or linked data – by default each replacement gets its own mesh/data block; hold Alt while triggering the menu entry to keep the copy linked instead.
- Scene-aware – parents, bone parenting, collection membership, and visibility flags are preserved on the new objects.
- Undo friendly – every run is a single undo step so you can experiment freely.
- In Object Mode select the template object first.
- Shift-select one or more target objects that should be replaced.
- Choose
Replace With Copyfrom theObjectmenu. - Hold Alt while activating the menu entry to keep the replacements linked to the template's data.
The add-on targets Blender 4.2+ and is released under the GPLv3 license.
Bug reports, ideas, and pull requests are welcome. Open an issue on the GitHub repository or reach out to the maintainer listed in the manifest. Happy blending!