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We updated our Parse to use the latest version, and the Android build is not working anymore. It fails at assembly stripper with the following error about missing iOS library. Which is very curious as it's making Android build. iOS building works
With stripping off, it compiles on android also, but this is not an option for us.
UnityException: Failed assemblies stripper: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp-firstpass.dll" -a "Assembly-CSharp.dll" -out output -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/link.xml" -d "Temp/StagingArea/Data/Managed" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -x "/Users/removed/perforce/removed/Assets/link.xml" -x "tmplink.xml" current dir : Temp/StagingArea/Data/Managed
result file exists: False. Timed out: False
stdout:
stderr:
Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference: System.Int32 UnityEngine.iOS.NotificationServices::get_localNotificationCount()
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference, System.Object markedby) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction, Mono.Cecil.MethodDefinition markedby) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
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