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Release 1.7.0 doesn't work in Unity with custom server #265

@CapeGuyBen

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@CapeGuyBen

This is because the ParseInitializeBehaviour is required to be instantiated in the Unity SDK to setup the async-task processing (otherwise async Parse calls never complete) but it doesn't allow you to pass a custom server URL for it to use in the ParseClient.Initialize() call it makes.

Fix: I've created a fork and added a 1.7.1 release with (just) a fix for this issue here.

Note: This issue also seems to be fixed in the latest code in the master branch but I wasn't sure how to use that against my pre-existing project.

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