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The Patterpad editor: a writer-first, screenplay-style surface for Patter projects -
character cues, lines, directions, narration, and game events, edited directly on the
source files on disk (id-stable, lossless round-trip).
Structure and logic: scenes / blocks / groups (choice, branch, sequence), a guided
condition editor, properties + effects, jumps with go / call modes, freeform tags,
and per-node game data.
The Play window: walk the real story as you write - choices, conditions, saves,
language switching, closed captions, paced reveal, and a live step marker back into
the editor. Live Link streams a running game's cursor into the editor too.
Review and production: threaded comments, rewrite suggestions, writing + recording
status tracking, production reports (with export to spreadsheet), coverage testing,
estimating, and voice-script export.
Audio: recording-status tracking, Audio Folders (takes on disk drive status), scratch
recording at the desk (take-state badges plus a skip-to-next-needed sweep), and playback
in the editor.
Localisation: languages declared per project, export / import for translators
(JSON / Excel / PO), staleness tracking, and live language preview.
Publishing: compile the runtime bundle, publish a playable HTML page, a customisable
web folder, or a readable script (PDF / Word).
Project plumbing: version-control awareness (git / Perforce / Plastic / SVN), file
associations, search & replace across the project, spell-check, and auto-update.