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0.10.6.0

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@pazindorb pazindorb released this 02 Jul 08:04
808d567

Release Notes

  • Updated system to support Foundry v14
  • Item sheet redesign - entire sheet got redesigned and moved to ApplicationV2
  • Item improvements
    • Properties are now fully customizable
    • Added option to configure cast time
    • Added move action as a default selectable action
    • Added impactful unarmed strike flag to equipment
    • Added unarmed strike and natural weapon flags do weapon - it should make it easier to create features interacting with those now
    • Added Close Quarters configuration per item (next to the system and actor configs)
  • Area placement System
    • Fully reworked to use Regions
    • Improved configurability - now they can do much more!
    • Added Melee Range Threat field to actors - it is used to determine stuff like Close Quarters
  • Target system
    • Universal way of damage/healing calculation
    • Chat Message reworked to use it
    • Conditionals were refactored into Target Modifiers
      • Improved condition - now it is a macro that should return true or false - see System Guide for more details
  • Added Actor transformation functionality
    • Now one actor can easily transform into another
    • GM can call that method by dropping one actor on the another
    • Method can also be called programmatically - See "Wild Shape" for an example of use
  • Active Effect improvements
    • Effect and Status stacking reworked
    • Added new '#SAVE_DC#' constant that can be used in change.value - see System Guide for more details
    • Added option to apply multiple stacks of a condition at once
    • Added flag to refresh target if effect is applied
    • Added option to automatically apply effect to caster on item roll
  • Event improvements
    • Event Combining - Similar events triggered at the same time will be combined. For example:
      • damage/healing events of the same type will be added together and then applied
      • save/check request events of the same type will be combinded into one save/check
  • Enhancement improvements
    • Enhancement can now change item's duration
    • Enhancement can be now mark as repeatable
    • Default state of the enhancement can be now configured
    • Added option to configure alternative cost of an enhancement
    • Added option to add enhancement to character sheet rolls - some functionalities work only for items still
    • Added option to create enhancement directly on actor - see Fire Imbued spell to see an example of use
  • Simplified usage of Dynamic Roll Modifier and added option to trigger effect macro - see System Guide for more details
  • Some status icons have been updated to better represent the effect.
  • Improved and simplified keyword system - see System Guide for more details
  • Improved on system rules customization
    • Things such as flanking, close-quarters, and others are now separate options that can be changed in the settings.
    • Added new setting forcing player to select targets before making a roll (disabled by default)
    • Moving through tokens now causes token to be slowed (this option can be disabled in game settings)
  • Actor Improvements
    • Added option to edit trait directly on the Companion
    • Added Calculation Formula to Rest Points
    • Added Death’s Door Threshold Calculation Formula
    • Equipment Slots were moved to the sidetab section of the Actor Sheet
  • Item/Resource refresh mechanism has been redesigned. - All possible refresh options are now listed individually
  • Added spellcasting and spell storing helpers for inventory items, those can be used by macros

Bug Fixes

  • Fixed an issue causing restoring HP not working correctly when Actor had temporary HP
  • Fixed Storage Actor rounding bug