Releases
0.10.6.0
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Release Notes
Updated system to support Foundry v14
Item sheet redesign - entire sheet got redesigned and moved to ApplicationV2
Item improvements
Properties are now fully customizable
Added option to configure cast time
Added move action as a default selectable action
Added impactful unarmed strike flag to equipment
Added unarmed strike and natural weapon flags do weapon - it should make it easier to create features interacting with those now
Added Close Quarters configuration per item (next to the system and actor configs)
Area placement System
Fully reworked to use Regions
Improved configurability - now they can do much more!
Added Melee Range Threat field to actors - it is used to determine stuff like Close Quarters
Target system
Universal way of damage/healing calculation
Chat Message reworked to use it
Conditionals were refactored into Target Modifiers
Improved condition - now it is a macro that should return true or false - see System Guide for more details
Added Actor transformation functionality
Now one actor can easily transform into another
GM can call that method by dropping one actor on the another
Method can also be called programmatically - See "Wild Shape" for an example of use
Active Effect improvements
Effect and Status stacking reworked
Added new '#SAVE_DC#' constant that can be used in change.value - see System Guide for more details
Added option to apply multiple stacks of a condition at once
Added flag to refresh target if effect is applied
Added option to automatically apply effect to caster on item roll
Event improvements
Event Combining - Similar events triggered at the same time will be combined. For example:
damage/healing events of the same type will be added together and then applied
save/check request events of the same type will be combinded into one save/check
Enhancement improvements
Enhancement can now change item's duration
Enhancement can be now mark as repeatable
Default state of the enhancement can be now configured
Added option to configure alternative cost of an enhancement
Added option to add enhancement to character sheet rolls - some functionalities work only for items still
Added option to create enhancement directly on actor - see Fire Imbued spell to see an example of use
Simplified usage of Dynamic Roll Modifier and added option to trigger effect macro - see System Guide for more details
Some status icons have been updated to better represent the effect.
Improved and simplified keyword system - see System Guide for more details
Improved on system rules customization
Things such as flanking, close-quarters, and others are now separate options that can be changed in the settings.
Added new setting forcing player to select targets before making a roll (disabled by default)
Moving through tokens now causes token to be slowed (this option can be disabled in game settings)
Actor Improvements
Added option to edit trait directly on the Companion
Added Calculation Formula to Rest Points
Added Death’s Door Threshold Calculation Formula
Equipment Slots were moved to the sidetab section of the Actor Sheet
Item/Resource refresh mechanism has been redesigned. - All possible refresh options are now listed individually
Added spellcasting and spell storing helpers for inventory items, those can be used by macros
Bug Fixes
Fixed an issue causing restoring HP not working correctly when Actor had temporary HP
Fixed Storage Actor rounding bug
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