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Second Generation PlayState Game Engine

PlayState is a game engine that I am developing because I want to keep myself updated on the newer types of features available within the game development community.

Please read the wiki for more information.

Credits

http://glew.sourceforge.net/ - GLEW (OpenGL Extension library)

http://www.lua.org/ - The Programming Language Lua (LUA)

http://freeimage.sourceforge.net/ - FreeImage

http://www.freetype.org/ - The FreeType Project

http://kcat.strangesoft.net/openal.html - OpenAL Soft

Modifications in the OpenAL Soft build:

  • Altered so that the source project builds the library with a _d suffix for the debug filename. Example (OpenAL32_d.lib). This is so that I can have both builds in the same bin directory.

http://xiph.org/ - LibOgg & LibVorbis

http://www.grinninglizard.com/tinyxml2/ - TinyXML-2

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