SwiftUI application for macOS that removes com.apple.quarantine extended attribute from files downloaded from the Internet. Works by accepting files via drag and drop onto the app window.
This app is a simpler and lighter version of Xattr Editor. Instead of displaying and editing (removing, modifying, adding) extended attributes, it performs a single task: removing com.apple.quarantine in a quick way from files downloaded from the Internet so that they can be opened in macOS without Gatekeeper warnings.
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- Drop files onto the app window to remove the quarantine attribute
- Built with Swift and SwiftUI
- Handle errors (whether the attribute exists or not)
- Supports all file types including apps and executables
- Localization system with language selector and 5 languages (German, English, French, Italian and Spanish)
- Language selector:
Language>Select languagein menubar or⌘ + Lkeyboard shortcut - Integrate Sparkle auto-updates (add Sparkle via SwiftPM)
- Add a
Check for Updates menu(⌘ + U)
Open Xattr-remove.xcodeproj in Xcode and build the project. The app requires macOS 13.0 or later.
- Launch the app to open the main window
- Drag and drop files that have the quarantine attribute onto the app window
- The quarantine attribute (if it exists) will be automatically removed
- The user gets an alert as feedback
- The app automatically quits 3 seconds after displaying a success alert
Note: Files must be dropped onto the app window. Dropping files onto the app icon in Finder or Dock is not supported due to macOS Gatekeeper restrictions with quarantined executables.
- macOS 13.0 or later
- Xcode 14.0 or later (for building)
Xattr-remove, since it's also an app downloaded from the Internet, it also displays the Gatekeeper warning on the first run. This is unavoidable since the app is only ad-hoc signed and not notarized.
To remove the quarantine attribute from Xattr-remove.app:
- open Terminal
- write
sudo xattr -cr - drag and drop Xattr-remove.app onto the Terminal window
- ENTER.
This doesn't happen if you download the source code, compile the app using Xcode, and save the product for regular use.
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