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Failed to construct 'AudioContext': number of hardware contexts reached maximum #3238

@z0y1

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@z0y1

https://github.com/photonstorm/phaser/blob/79520bfdc423211a717da93616e0d8b2e7044f9d/src/sound/webaudio/WebAudioSoundManager.js#L200

close is more suitable here.
in my spa application, i create/destroy game frequently.
"suspend" will cause an exception "Failed to construct 'AudioContext': number of hardware contexts reached maximum"

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