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Description
I was looking at some Phaser examples and I noticed a few of them weren't working (an error is thrown in the console). I tried reporting the broken ones as broken, but when I did, I kept getting a server error - POST https://phaser.io/livewire/update 500.
Here is the full stacktrace:
POST https://phaser.io/livewire/update 500 (Internal Server Error)
zo @ index.js:84
send @ pool.js:44
(anonymous) @ bus.js:83
createAndSendNewPool @ bus.js:75
(anonymous) @ bus.js:38
(anonymous) @ bus.js:137
setTimeout
_c @ bus.js:136
add @ bus.js:32
Vo @ index.js:31
(anonymous) @ $wire.js:207
Mt @ module.esm.js:525
(anonymous) @ module.esm.js:513
Tl @ module.esm.js:423
Ee @ module.esm.js:452
(anonymous) @ wire-wildcard.js:22
Ka @ debounce.js:53
a @ wire-wildcard.js:20
x-on:submit.prevent @ wire-wildcard.js:34
(anonymous) @ module.esm.js:472
Tl @ module.esm.js:423
(anonymous) @ module.esm.js:3367
o @ module.esm.js:2630
(anonymous) @ module.esm.js:2658
(anonymous) @ module.esm.js:2632Understand this errorAI
The broken examples I was looking at were:
https://phaser.io/examples/v3.85.0/camera/view/render-to-texture
https://phaser.io/examples/v3.85.0/camera/view/camera-container-ignore
https://phaser.io/examples/v3.85.0/camera/view/camera-ignore
https://phaser.io/examples/v3.85.0/camera/view/ignore-container
https://phaser.io/examples/v3.85.0/camera/view/ignore-gameobjects
https://phaser.io/examples/v3.85.0/camera/view/ignore-gameobjects-in-containers
https://phaser.io/examples/v3.85.0/camera/view/ignore-group-children
Seems like there is an issue with the Camera.ignore function, as they all use it. This error is thrown: cannot read properties of null (read 'addEventListener').