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Philipp Kramer edited this page Nov 27, 2023
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This little graphics framework is used in an introductory lecture on computer graphics. It captures the fundamental concepts of modern graphics frameworks while abstracting from implementation details. However, it is small and simple enough to allow students to deep dive into these details or extend the framework. The API is similar to three.js. Currently there are two OpenGL implementations, one based on a C/C++ OpenGL wrapper being part of the project and the other based upon OpenTK, a .NET wrapper for OpenGL.