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14 changes: 3 additions & 11 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,12 +1,4 @@
# javascript-game
A simple javascript game written with pure javascript(canvas)
Thanks to bootstrap and font-awesome for the styling

Now it is more intuitive, BRAVO, this is open source for you
You can use the keyboard to control the block moving
Download the files and study it carefully

A little bit of Jquery was added to the game.js file to enable the keydown and keyup functions of the arrows on the kyeboard


ENJOYYYYYY
few corrections to the original code...
more granular control using recursion.
added basis for levels.
8 changes: 8 additions & 0 deletions css/game.css
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#canvascontainer{
border:1px solid #ccc;

}

#canvascontainer canvas{
background-color:#feceff;
}
121 changes: 48 additions & 73 deletions js/game.js
Original file line number Diff line number Diff line change
Expand Up @@ -4,49 +4,53 @@ var myGameArea;
var myGamePiece;
var myObstacles = [];
var myscore;

var levels = [200,500,1000,3000,7000,10000];


function restartGame() {
location.reload()
// document.getElementById("myfilter").style.display = "none";
// document.getElementById("myrestartbutton").style.display = "none";
// myGameArea.stop();
// myGameArea.clear();
// myGameArea = {};
// myGamePiece = {};
// myObstacles = [];
// myscore = {};
// document.getElementById("canvascontainer").innerHTML = "";
// startGame();
//location.reload()
document.getElementById("myfilter").style.display = "none";
document.getElementById("myrestartbutton").style.display = "none";
myGameArea.stop();
myGameArea.clear();
myGameArea = {};
myGamePiece = {};
myObstacles = [];
myscore = {};
document.getElementById("canvascontainer").innerHTML = "";
startGame();
}
function startGame() {
myGameArea = new gamearea();
myGamePiece = new component(30, 30, "red", 10, 75);
myscore = new component("15px", "Consolas", "black", 220, 25, "text");


myscore = new component("15px", "Consolas", "black", 220, 25, "text");
myGameArea.start();
}

function gamearea() {

this.refreshSpeed = 35;
this.canvas = document.createElement("canvas");
this.stopped = true;
this.canvas.width = 320;
this.canvas.height = 180;
if( document.getElementById("canvascontainer"))
document.getElementById("canvascontainer").appendChild(this.canvas);
this.context = this.canvas.getContext("2d");
this.pause = false;
this.frameNo = 0;
this.start = function() {
this.interval = setInterval(updateGameArea, 20);
this.stopped = false;
updateGameArea()
}
this.stop = function() {
clearInterval(this.interval);
this.pause = true;
this.stopped = true;
}
this.clear = function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
//this.stop();
}

function component(width, height, color, x, y, type) {
Expand Down Expand Up @@ -90,6 +94,7 @@ function component(width, height, color, x, y, type) {
}

function updateGameArea() {
if (myGameArea.stopped){ return; }
var x, y, min, max, height, gap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
Expand Down Expand Up @@ -121,29 +126,21 @@ function updateGameArea() {
myObstacles[i].update();
}
myscore.text="SCORE: " + myscore.score;
if (myscore.score == 1000){

myGameArea.interval = setInterval(updateGameArea, 30);

if ( levels.indexOf(myscore.score) != -1){
myGameArea.refreshSpeed -= 5 ;
console.log( 'level '+levels.indexOf(myscore.score) + '; refreshRate: '+ myGameArea.refreshSpeed);

}
else if (myscore.score == 3000){

myGameArea.interval = setInterval(updateGameArea, 25);

}
else if (myscore.score == 5000){
myscore.update();
myGamePiece.x += myGamePiece.speedX;
myGamePiece.y += myGamePiece.speedY;
myGamePiece.update();

setTimeout(updateGameArea, myGameArea.refreshSpeed);


myGameArea.interval = setInterval(updateGameArea, 20);

}

else{
myscore.update();
myGamePiece.x += myGamePiece.speedX;
myGamePiece.y += myGamePiece.speedY;
myGamePiece.update();
}
}
}

Expand All @@ -161,7 +158,7 @@ function movedown() {
}

function moveleft() {
myGamePiece.speedX = -1;
myGamePiece.speedX = -1.5;
}

function moveright() {
Expand All @@ -173,45 +170,23 @@ function clearmove(e) {
myGamePiece.speedY = 0;
}
$(document).keydown(function(e){

if (e.keyCode == 37) {
moveleft(e)
return false;
}
if (e.keyCode == 38) {
moveup(e)
return false;
}
if (e.keyCode == 39) {
moveright(e)
return false;
}
if (e.keyCode == 40) {
movedown(e)
return false;
}

switch(e.keyCode){
case 37: moveleft(e); break;
case 38: moveup(e); break;
case 39: moveright(e); break;
case 40: movedown(e); break;
}
return false;
});
$(document).keyup(function(e){

if (e.keyCode == 37) {
clearmove(e)
return false;
}
if (e.keyCode == 38) {
clearmove(e)
return false;
}
if (e.keyCode == 39) {
clearmove(e)
return false;
}
if (e.keyCode == 40) {
clearmove(e)
switch(e.keyCode){
case 37:
case 38:
case 39:
case 40: clearmove(e); break;
}
return false;
}

});
startGame();


//startGame();