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Text and Fonts
The official application sends glyph bitmaps; the Usermod does not substitute a local system font.
The 0.9.x renderer supports the captured 16, 32 and 64-pixel font families appropriate to the selected logical matrix profile.
| Logical profile | Available font heights |
|---|---|
| 16x16 | 16 px |
| 32x32 | 16 px, 32 px |
| 64x64 | 16 px, 32 px, 64 px |
The 64-pixel path uses a 32x64 glyph bitmap, 256 bitmap bytes per glyph plus 4 bytes of record metadata.
The original 64x64 path can carry up to 64 glyph records:
14-byte global header
+ 64 × (4-byte metadata + 256-byte bitmap)
= 16654 bytes
0.9.2 accepts this complete size end-to-end for:
- live Bulk TEXT;
- Carousel TEXT;
- Preset TEXT.
Large buffers are temporary. On ESP32-S3, allocation prefers PSRAM when available rather than reserving permanent 16 KiB arrays.
Non-scrolling TEXT effects can use multiple rows.
| Font height | Visible rows |
|---|---|
| 64 | 1 |
| 32 | 2 |
| 16 | 4 |
| Font height | Visible rows |
|---|---|
| 32 | 1 |
| 16 | 2 |
Only one 16-pixel row is shown.
The renderer centers the used block of rows vertically. A partial final page is therefore centered rather than forced to the top of the matrix.
The multi-row rule applies only to effects that do not scroll.
Scrolling effects preserve their single-stream/single-row behavior so that horizontal and vertical animation semantics remain compatible with the original device behavior.
For static/page-like presentation, page capacity accounts for both horizontal glyph capacity and visible row count. The final static portion retains its normal hold before a playlist advances.
Horizontal-scrolling TEXT duration is derived from the full scroll path; no artificial extra static page is inserted.
A live TEXT command from the app takes display ownership and suspends an active Preset or Carousel. TEXT rendered internally as part of a Preset/Carousel uses the same parser but does not suspend its own player.
iDotMatrix WLED Usermod 0.9.4 — stable release
- Home
- Release 0.9.4
- Release 0.9.3
- Release 0.9.2
- Release 0.9.1
- Release 0.9.0
- Getting Started
- Hardware
- Implementation
- Build / Validation