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OpenGL Running Man Project

Introduction

This project demonstrates rendering an American cartoon character "Finn" using OpenGL and C++ with six different shading modes. The shading techniques include:

  1. No Shading + Texture Off
  2. No Shading + Texture On
  3. Gouraud Shading + Texture Off
  4. Gouraud Shading + Texture On
  5. Phong Shading + Texture Off
  6. Phong Shading + Texture On

Each shading mode affects the visual appearance of the character, showing differences in how light interacts with the surface.


Features

  • Implementation of multiple shading techniques.
  • Support for texture mapping.
  • Switchable shading modes in real-time.
  • Character rendering using OpenGL pipeline.

Technologies Used

  • Programming Language: C++
  • Graphics API: OpenGL
  • Shader Language: GLSL
  • Development Environment: Visual Studio
  • Dependencies: GLFW, GLAD, GLM, stb_image

Sample Screen Shot

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