Dev Guide: GITHUBxUNITY3D Guide
Dev Guide: Asset Sources && Licensing
Dev Guide: Dev Workshop Slides
Solution Architecture: Obstacle Implementation Guide
Solution Architecture: Example Meditation Obstacle
Solution Architecture: Example Wim Hof Obstacle
Updated as of 7th of Feb 2020.
- environment (this is basically the scene)
- contains:
- Maze
- Maze should be procedurally generated
- User
- attributes
- static (basically this is just a rigid body)
- contains:
- should be an abstract class
- attributes
- position
- actions (methods)
- movement
possibilities
- 1 joystick to location
- 2 joysticks for rotation and translation
- headset for rotation, joystick for translation
- selecting
- ray gun
- grabbing
- movement
possibilities
obstacle, maze, user