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This repository was archived by the owner on Feb 23, 2023. It is now read-only.

1.1.0

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@bigtimebuddy bigtimebuddy released this 31 Jan 16:01
· 28 commits to master since this release

Fixed

  • Fixes the documentation

Changed

  • Moved setPrecision check to glShader #22
  • Added attributeLocations to glShader constructor. This allows us to control the locations of the attributes manually rather than relying on WebGL to assign in an arbitrary order. #22
  • glShader now keeps a reference of the generated uniformData. Turns out its quite useful! #22
  • modified the VertexArrayObject so that the index buffer is optional. If it not provided then glDrawArrays will be used instead of glDrawElements. Will be handy for particle systems and non indexed geometry. #22
  • Dev minor tweaks #25