This repository was archived by the owner on Feb 23, 2023. It is now read-only.
1.1.0
Fixed
- Fixes the documentation
Changed
- Moved
setPrecisioncheck toglShader#22 - Added
attributeLocationstoglShaderconstructor. This allows us to control the locations of the attributes manually rather than relying on WebGL to assign in an arbitrary order. #22 glShadernow keeps a reference of the generated uniformData. Turns out its quite useful! #22- modified the
VertexArrayObjectso that the index buffer is optional. If it not provided thenglDrawArrayswill be used instead ofglDrawElements. Will be handy for particle systems and non indexed geometry. #22 - Dev minor tweaks #25