fix: prevent light icon loading as gray square#1717
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willeastcott merged 5 commits intomainfrom Feb 5, 2026
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Icons were sometimes appearing as gray squares because their textures were used before the images had finished loading asynchronously. This fix restructures the icon texture loading to create materials without opacityMap initially, load textures asynchronously, and check material.opacityMap before rendering icons. Fixed #1703
mvaligursky
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Feb 5, 2026
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Pull request overview
This PR fixes a race condition where entity icons would occasionally appear as gray squares in the viewport. The issue occurred when materials were created with textures that hadn't finished loading yet.
Changes:
- Restructured texture loading to be fully asynchronous, creating materials without textures initially
- Added guard logic to prevent rendering icons until their textures are fully loaded
- Converted material storage from plain objects to Maps for better type safety
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Summary
Test plan
Fixed #1703