[FIX] Buffer realtime ops arriving before asset registration#2007
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[FIX] Buffer realtime ops arriving before asset registration#2007
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During bulk asset loading, ShareDB ops can arrive for assets that haven't been added to the editor registry yet. Buffer these ops and replay them once the asset is registered, preventing silent data loss in collaborative editing sessions.
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PLAY-CANVAS-G2XR — 135 events in
release:2.20.*What's Changed
loadAllAndSubscribe), ShareDB ops can arrive for assets that haven't been added to the editor registry yet. Therealtime:op:assetshandler callsassets:getUniquewhich returns null, silently dropping the op and leaving local editor state stale for collaborative sessions.Map, replay them once the asset is added and itsObserverSyncis initialized, and clear the buffer on disconnect/reconnect.src/editor/assets/assets-sync.ts) and launch (src/launch/assets/assets-sync.ts) variants.Checks