Project: https://playcanvas.com/project/919232/overview/tiled-sprite-project
When the pixles per unit is 1 and the margins are close or the same as the boundary of the sprite, the mesh is larger than the sprite bounds
eg


Renders like this:

Whereas a sprite with the boundaries

Renders correctly

Project: https://playcanvas.com/project/919232/overview/tiled-sprite-project
When the pixles per unit is 1 and the margins are close or the same as the boundary of the sprite, the mesh is larger than the sprite bounds
eg


Renders like this:

Whereas a sprite with the boundaries

Renders correctly
