[Fix] Re-render all shadows when the device context is restored#7757
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mvaligursky merged 1 commit intomainfrom Jun 12, 2025
Merged
[Fix] Re-render all shadows when the device context is restored#7757mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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slimbuck
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Jun 12, 2025
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Why was this causing a problem? Does this really belong in this PR?
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It does. As part of the shader options file, we serialize light properties .. and light now has the new event handler I added, and this excludes it from being serialized there, otherwise serialize was failing due to some circular reference.
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I added this to GraphicsDevice back then for the same reason - lots of device properties were serialized with the light.
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When the device is restored, shadow maps that are of type
SHADOWUPDATE_THISFRAMEtypically have shadow already rendered in the past, and are now set toSHADOWUPDATE_NONE. We now set them toSHADOWUPDATE_THISFRAMEmaking the shadows to re-render.