[FIX] Fix screen space particles when CPU simulation is used #8301
+20
−3
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Fixes #7534
When
screenSpace: trueis set on a particle system and CPU particles are used (either forced viadevice.supportsGpuParticles = falseor when sorting is enabled), screen space particles were not rendering correctly.Changes
SCREEN_SPACEhandling to the CPU particlebillboardfunction in both GLSL and WGSL shadersSCREEN_SPACEhandling to the CPU particle position output in both GLSL and WGSL shadersRoot Cause
The GPU particle shaders had proper
SCREEN_SPACEconditional handling, but the CPU particle shaders were missing this logic entirely. This caused CPU particles to:Testing
Tested with the
user-interface/particle-systemexample with CPU particles forced via:Checklist