Add orthographic camera support to compute GSplat renderers#8545
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mvaligursky merged 1 commit intomainfrom Mar 20, 2026
Merged
Add orthographic camera support to compute GSplat renderers#8545mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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The compute-based GSplat renderers (local and global) hardcoded perspective projection in the Jacobian computation, producing incorrect splat covariance under orthographic cameras. This adds an isOrtho uniform that switches the Jacobian to use a constant view direction (0,0,1), matching the existing vertex shader ortho handling in gsplatCorner.js. Made-with: Cursor
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Add orthographic camera support to the compute-based GSplat renderers (both local and global tile-count passes), matching the existing vertex shader handling in
gsplatCorner.js.Changes:
isOrthouniform (u32) from the camera projection type through tocomputeSplatCovin the shared compute shader(0,0,1)for the Jacobian instead of the per-splatviewCenter, making splat screen-space size depth-independent