fix: match quad renderer near-plane behavior in compute GSplat renderer#8566
Merged
mvaligursky merged 1 commit intomainfrom Apr 1, 2026
Merged
fix: match quad renderer near-plane behavior in compute GSplat renderer#8566mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
Conversation
Relaxes near-plane culling so the camera can get close to splats without aggressive clipping. The center cull now only rejects splats behind the camera (z > 0), matching the quad renderer, and the Jacobian depth clamp uses a small epsilon instead of nearClip so splats continue to grow correctly as the camera approaches. Made-with: Cursor
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fix aggressive near-plane clipping in the compute GSplat renderer that prevented the camera from getting close to splats.
Changes:
nearClipdistance to behind-camera check (z > 0.0), matching the quad renderer-nearClipto a small epsilon (-0.001) so splats between the camera and near plane continue to grow correctly instead of freezing in size