Add GSplatParams.renderer enum for runtime renderer selection#8567
Merged
mvaligursky merged 2 commits intomainfrom Apr 1, 2026
Merged
Add GSplatParams.renderer enum for runtime renderer selection#8567mvaligursky merged 2 commits intomainfrom
mvaligursky merged 2 commits intomainfrom
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Replace the internal USE_LOCAL_COMPUTE_RENDERER constant and gpuSorting boolean with a single renderer enum property that controls the GSplat rendering pipeline and supports runtime switching. Made-with: Cursor
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Replaces the internal
USE_LOCAL_COMPUTE_RENDERERconstant andgpuSortingboolean with a singleGSplatParams.rendererenum property that controls the GSplat rendering pipeline.Changes:
GSPLAT_RENDERER_AUTO,GSPLAT_RENDERER_RASTER_CPU_SORT,GSPLAT_RENDERER_RASTER_GPU_SORT, andGSPLAT_RENDERER_COMPUTEconstantsGSplatParams.rendererproperty with platform fallback logic (WebGPU-only modes fall back toRASTER_CPU_SORTon WebGL)GSplatParams.currentRendererproperty exposing the resolved pipeline after fallbackGSplatManagergpuSortingboolean propertyAPI Changes:
GSPLAT_RENDERER_AUTO(0),GSPLAT_RENDERER_RASTER_CPU_SORT(1),GSPLAT_RENDERER_RASTER_GPU_SORT(2),GSPLAT_RENDERER_COMPUTE(3)GSplatParams.renderer— set the rendering pipelineGSplatParams.currentRenderer— read-only resolved pipelineGSplatParams.gpuSortingExamples:
world.example.mjsto useGSPLAT_RENDERER_RASTER_GPU_SORTlod-streamingexample and controls with a renderer dropdown (replaces GPU Sorting toggle)