fix: match raster minPixelSize culling threshold in compute GSplat renderer#8569
Merged
mvaligursky merged 1 commit intomainfrom Apr 1, 2026
Merged
fix: match raster minPixelSize culling threshold in compute GSplat renderer#8569mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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…nderer The compute tile-count shader compared `sqrt(2*a)` against minPixelSize, while the raster vertex shader compared `2*sqrt(2*lambda)` — a 2x factor difference. Scale the uniform by 0.5 on the CPU side so both paths cull at the same effective screen-space threshold. Made-with: Cursor
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Fix minPixelSize culling threshold mismatch between the compute and raster GSplat renderers.
Changes:
minPixelSizeuniform by 0.5 when passing it to the compute tile-count shader, aligning it with the raster vertex shader's convention where the pixel size metric is2.0 * radiusrather than justradiusMade with Cursor